Camelot Unchained's Mark Jacobs apologizes for reveal of new game
Last week, Camelot Unchained developer City State Entertainment, more specifically co-founder Mark Jacobs revealed in a livestream that they have been working on a second new game, a PVE game currently known as Final Stand: Ragnarok (other names used were Ragnarok: Colossus, or simply Colossus).
Jacobs reiterated and assured repeatedly during the announcement that the development of Final Stand: Ragnarok, which uses the same engine that Camelot Unchained does, has already benefited Camelot Unchained and will continue to do so and that significant progress had been made on Camelot Unchained.
The announcement of this new game however was not received well by backers of Camelot Unchained, some of whom initially backed the game back in 2013 on Kickstarter where it raised over $2.2 million. You can watch the stream with the initial reveal either on Twitch or YouTube.
In a letter to backers Jacobs accepts full responsibility and apologized for not communicating the reveal better. He also promises to explain in detail everything that they have been and continue to work on for Camelot Unchained in a new livestream on Friday, February 7th.
Folks, I know you are/were upset by what you saw last Friday and for that I accept full responsibility and apologize. On this Friday, February 7th, I’ll be doing another update where I will explain, in a lot of detail, everything that we have been and continue to work on for Camelot Unchained. I’ll be reviewing all the major improvements to Camelot Unchained and the technology that powers the game.
However, those are only words and frankly, that’s not good enough. So, instead of more talking I’ll be showing our improved Cherry Keep siege. This will show just how far we have come with Camelot Unchained and how we have met our goal of being able to handle a large-scale siege (1.2K NPCs, 200+ trebuchets, magic mortars, spells, etc.) of a 9.5M block building from C.U.B.E. This was the #1 goal of Camelot Unchained’s Kickstarter campaign, a 500+ person siege that doesn’t run as a slideshow. This is the kind of siege we all dreamed of back in 2013 and here it is working today. Not tomorrow, not next year, and especially not soonish, but today.
And after that, I’ll be sharing our immediate roadmap for Camelot Unchained for the next few months. And by Camelot Unchained, I mean Camelot Unchained. While there will be a few engine things (ongoing testing of Linux-based servers), the vast majority are for CU only, not Final Stand: Ragnarok. I know you’ll be pleased with what you see in the schedule.
Once again, I most deeply apologize for the concern that the work on FS:R has caused so many of you. I hope that you will, at least, give me the chance to prove that Camelot Unchained has not only gotten all the attention we said it was getting, but all the attention it needs to launch as soon as possible. And I humbly ask you to give me the chance to prove that I have all of our best interests at heart. If you do, you will be rewarded by what you see from us in the coming months. And as president of City State Entertainment, I promise you that Camelot Unchained progress will continue and thanks to the work we’ve done to date, and the additional support we have received from our investors, it will speed up.
But no matter what you choose to do, we thank you for your support and if you leave us, hope you return in the future.
Letter source: MassivelyOP